When you start out, your attributes won’t compare to those of the tour pros, but you can still finish near or at the top of the leaderboards - if you play all the rounds yourself. There’s a lot to do in the career, and, of course, your ever-changing attributes add an additional layer of depth to the mode. Even if you max out all your attributes, you can’t just rest on your laurels - and once you see a rating go down, you’re going to be compelled (well, at least I was) to bring it back up again. But although the Performance Coach implementation leaves something to be desired, the fact that the game rewards you for consistency is a fantastic impetus for practicing so you continually get better, and it’s an example of brilliant game design. His voice-over is boring and devoid of any personality (though, for all I know, that’s how he actually is in real life), and his “customized feedback” is pretty basic. On the other hand, Haney himself doesn’t really add all that much to the game. If you cringed when you saw the word “drills,” don’t worry they’re all pretty simple and fun it’s definitely not a chore to improve your game. If you start sucking at the game, your attributes will drop accordingly - so this year, you have to keep playing well, as opposed to just kicking ass while you’re initially building up your player. You don’t just earn these and keep them, though. After each round of golf, you’ll get feedback from Haney, and he’ll provide you with drills so you can improve your four attributes (Power, Accuracy, Short Game, and Putting). will factor into where your ball ends up, so be sure to look it over carefully before you begin your backswing.Īlso new this year is the Dynamic Skill system, featuring Woods’ longtime real-life personal coach, Hank Haney, as your very own performance coach. All the data it conveys - wind, elevation (if your destination is below you, use less club, and vice versa), lie (what the ball’s sitting in/on), etc. The game’s HUD is highly informative but relatively unobtrusive. Going backward will add loft, which reduces distance but increases backspin. Tilting your stick forward will lower the trajectory of your shot, so you’ll get less distance but more topspin. With it, you can control the angle at which you strike the ball. Meanwhile, the right analog stick is known as the Loft Stick. The power boost is a classic risk/reward mechanic - attempting to make your ball fly farther will make the swing accuracy less forgiving, so there’s an increased chance of the ball sailing wide of your intended landing spot. Hitting L1 or X (in conjunction with a left stick direction) while the ball is in mid-flight will add spin to it, and by tapping the same buttons during your left stick backswing, you can tack on up to a 22% power boost to your shot. So a few minor complaints, but I understand why they made the changes.In TW 09, you have all the tools and assistance available that real golfers do (and some that they don’t). Yes, I'd recommend being on an ACTUAL course and getting some exercise - but how about when it's rainy? Snowy? Lightning storms? This is the perfect alternative to keep your golf interests well tuned until you can actually get out onto that green grass again. You really can immerse yourself into the golf world, listen to the sounds of the course around you, watch the clouds drifting, and feel like you are there. The graphics and sounds are, of course, stunning. So as you build up real in-game skills, the stats of your character reflects that. If you start hitting the ball accurately, your accuracy skill gets higher. Your skill is now based on how well you play. You have one long string of players you can challenge - and you can take on whatever ones you have enough points to take on. That is, it no longer cares how well you "swing" in the game. However with '09 you do that through commands. So in the previous game the joystick would mimic this - if you accidentally slanted the joystick while you pushed it, the ball would spin. You can also swing from inside to outside to create a left-to-right bend. When you hit a ball in the real world, often new players will swing from outside to inside which creates a slice. I can understand that mentality, but it means that we actually prefer the '07 gameplay a bit more than this one.įor example, let's take golf ball spin. They seem to have made this game more "user friendly" to try to bring in non-golfers. With this high def version, you almost feel like you are at the locations. Every year the graphics improve and the greens look more realistic. We've been getting and enjoying Tiger Woods games for many years now.
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